Each item you prepare in oStorybook is saved to a file; these files are actually a database. By convention the term used in this manual to designate these elements is a component, but in the case of a database the real term to be used would be "object". Now it happens that in oStorybook you can define objects, so to avoid confusion the term "component" has been chosen.
What follows in this chapter is the description of each component. These descriptions include an enumeration of the different information in the following form:
Type: one of the following: number, date, link (internal), label, text, color
Length: The maximum length of the data. When it is a number the length is not indicated, the value is between 1 and 231-1.
A thread is the structure of the story from a particular viewpoint. This method unites distinct parts of the narrative according to a particular aspect. For example, you can describe a scene several times by changing the viewpoint.
There is always a default thread that cannot be deleted. It is possible to have as many threads as you want. A scene may be attached to multiple threads.
If the book is important it will be best to divide it into several parts. You can then work more easily on each one.
You must have at least one part in your oStorybook file. The number of parts is not limited. In principal you always attach at least one chapter to a part.
The creation date, the target date and the size target will allow you to follow the progress of your work, see chapter "14.8 Planning".
A chapter is the logical grouping element for scenes.
In the Chapter Editor window the following information is located in a dedicated tab:
The number of chapters is not limited. In case of reorganization of the chapters the number is modified automatically.
This is the basic component of the book.
In the dialog window of a scene (creation or modification) the following information is in dedicated tabs:
To decide the title of a scene see chapter "17 Tips and tricks", especially the chapter "17.1 Chapter and sub-chapter", and for the dating of the scene see the chapter "17.4 Chronology"..
In the Character dialog box the following information is in dedicated tabs:
Note: the graphic representation of the character uses the icon associated with the gender.
Defines the gender of the character. There are two initial genders: masculine and feminine. It is possible to define additional genders (animal, plant, extraterrestrial species, etc ...).
Note:
The icon file must be in PNG format and have a size of 64x64. It is strongly recommended to group all images and/or icons into a dedicated subfolder located in the folder where your book is saved.
The ages shown are not mandatory, you can leave the initial values. This information is no longer used.
Defines the category of the characters. There are two initial categories: main character and secondary character. One category can be linked to another, creating a set of categories and sub-categories.
The Relation component makes it possible to link characters, places and objects logically. Initially the Relation was meant to link two characters such as Character 1 and Character 2; this component was then extended to link other components.
In the Relationship dialog window, the following information is in dedicated tabs:
The scope of the relationship is not mandatory. here is no limit to the number of relationships.
To establish a relation "father - son" one should define a relation "is the father of". Note that the inverse relationship is never calculated automatically. If one wishes also to have this inverse relationship it is necessary to establish another relation "is the son of".
One can establish a relationship between a character and several others, or/and locations, or/and objects. Thus the relationship "father of" will establish a multiple relationship between a character, the father, and several others, his children. It should be noted that in this case the information "character 1" and/or "character 2" can be left vacant, see several examples of relationships in the file "Le Medecin malgre lui".
The definition of a location makes it possible to describe a place where an action takes place.
In the Object dialog box, the following information is in a dedicated tab:
Allows you to define specific objects that are part of the action. In the case of a play, for example, this component will be useful to establish the list of accessories (props).
In the Object dialog box, the following information is in a dedicated tab:
Note:
Note: The category is a label, but it is presented as a drop-down list so that you can select an existing category. To create a new category, simply enter its label.
Object assignment is another way to link an object to a character. This assignment is strictly limited to an object - character - place.
The icon file must be in PNG format and have a size of 64x64. It is strongly recommended to group all images and/or icons into a dedicated subfolder located in the folder where your book is saved.
Object assignment is another way to link an object to a character. This assignment is strictly limited to an object - character - location.
The label has the same information as the object.
The entry for Idea is simple text such as can be used with a notepad.
The Memo is similar to the Idea, Status and Category.